Low Cost Virtual Animation Effects for Sports Broadcasting: Mosaics, Flags and Big-sized Flags
Alberto Denia, José Ribelles, Ángeles López, Óscar Belmonte |
@inproceedings{ICCSA11:10-16:2011, crossref = {ICCSA11-proc}, author = {Alberto Denia and Jose Ribelles and Angeles López and Oscar Belmonte}, title = {{Low Cost Virtual Animation Effects for Sports Broadcasting: Mosaics, Flags and Big-sized Flags}}, pages = {10-16}, URL = {http://www3.uji.es/~ribelles/Mosaics/iccsa11.pdf}, DOI = {10.1109/ICCSA.2011.36}, abstract = { Big TV production companies often use expensive commercial products able to apply augmented reality to sport broadcasts. In this paper, we present a method for simulating several animation effects performed by the audience in the stands, such as mosaics, little flags and a big-sized flags. The main goal is to develop a very simple method, using low-cost graphics hardware, affordable for a not so big company, while achieving visual realism and computational efficiency. We define a common geometry model for different effects, a construction process for each effect, and a common animation process by means of a shader. The construction process instantiates the geometry model to the characteristics of a particular effect. The animation process is entirely coded in GLSL for real-time rendering. The movement is simulated by means of a vertex displacement technique, which uses a noise function to modify the shape of geometry.} } @proceedings{ICCSA11-proc, editor = {Andres Iglesias and Bernady O. Apduhan and Osvaldo Gervasi and David Taniar and Marina Gavrilova}, title = {11th International Conference on Computational Science and Its Applications}, year = {2011}, isbn = {978-0-7695-4404-5}, address = {Santander, Spain}, publisher = {IEEE Computer Society} } |
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